UCL MOTIONINPUT

UCL MOTIONINPUT

MotionInput was my MSc project at UCL in collaboration with Microsoft Applied Sciences. I led front-end design and development, transforming MotionInput from an academic prototype into a user-focused product that shipped on the Microsoft Store.

Client

Microsoft, Intel, IBM, Sony, NHS

Year

2023

Category

Masters Thesis

Live Project

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Technologies

6x

6x

Faster Task Completion

Faster Task Completion

47
47

%

%

Gesture Recognition Accuracy

Gesture Recognition Accuracy

24

24

AI Interaction Modes

AI Interaction Modes

User Interface

User Interface

User Interface

Demo

Demo

Empathise

Empathise

I evaluated how existing gesture-control interfaces worked and identified barriers for new users. My research highlighted that MotionInput’s fragmented builds and unclear UI made it inaccessible, despite powerful underlying technology. I set out to create a cohesive user experience optimised for gesture control.

I evaluated how existing gesture-control interfaces worked and identified barriers for new users. My research highlighted that MotionInput’s fragmented builds and unclear UI made it inaccessible, despite powerful underlying technology. I set out to create a cohesive user experience optimised for gesture control.

Empathise

I evaluated how existing gesture-control interfaces worked and identified barriers for new users. My research highlighted that MotionInput’s fragmented builds and unclear UI made it inaccessible, despite powerful underlying technology. I set out to create a cohesive user experience optimised for gesture control.

Define

Define

The design focused on consistency, accessibility and intuitive interaction. I implemented Microsoft’s Fluent Design System and introduced a flexible component library. To help users navigate without traditional input devices, I developed a new UI element: one-at-a-time highlighted sticky buttons that improved feedback and reduced errors.

The design focused on consistency, accessibility and intuitive interaction. I implemented Microsoft’s Fluent Design System and introduced a flexible component library. To help users navigate without traditional input devices, I developed a new UI element: one-at-a-time highlighted sticky buttons that improved feedback and reduced errors.

Define

The design focused on consistency, accessibility and intuitive interaction. I implemented Microsoft’s Fluent Design System and introduced a flexible component library. To help users navigate without traditional input devices, I developed a new UI element: one-at-a-time highlighted sticky buttons that improved feedback and reduced errors.

Ideate

Ideate

I standardised the interface across 17 micro-applications, ensuring cohesion and ease of use. I created scalable UI templates and floating panels optimised for gesture input, while also tailoring versions for clients like the NHS, IBM and Sony. Throughout, I worked within performance and security constraints, ensuring compatibility on NHS systems and delivering polished interfaces ready for public release.

I standardised the interface across 17 micro-applications, ensuring cohesion and ease of use. I created scalable UI templates and floating panels optimised for gesture input, while also tailoring versions for clients like the NHS, IBM and Sony. Throughout, I worked within performance and security constraints, ensuring compatibility on NHS systems and delivering polished interfaces ready for public release.

Ideate

I standardised the interface across 17 micro-applications, ensuring cohesion and ease of use. I created scalable UI templates and floating panels optimised for gesture input, while also tailoring versions for clients like the NHS, IBM and Sony. Throughout, I worked within performance and security constraints, ensuring compatibility on NHS systems and delivering polished interfaces ready for public release.

Prototype

Prototype

MotionInput was about transforming an experimental research tool into a usable product that anyone could operate. The final result included bespoke gesture-driven interfaces, new interaction patterns, and a component library that gave consistency to every build. The work culminated in publication to the Microsoft Store and a presentation to Microsoft leadership.

MotionInput was about transforming an experimental research tool into a usable product that anyone could operate. The final result included bespoke gesture-driven interfaces, new interaction patterns, and a component library that gave consistency to every build. The work culminated in publication to the Microsoft Store and a presentation to Microsoft leadership.

Prototype

MotionInput was about transforming an experimental research tool into a usable product that anyone could operate. The final result included bespoke gesture-driven interfaces, new interaction patterns, and a component library that gave consistency to every build. The work culminated in publication to the Microsoft Store and a presentation to Microsoft leadership.

Deliver

Deliver

Deliver

TOM LANGFORD

TOM LANGFORD

TOM LANGFORD

TOM LANGFORD

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